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- on exitFrame
- global gbVideoUp, girly
- set girly to 1
- nameplate()
- if gbVideoUp = 1 then
- repeat with x = 25 to 28
- if rollOver(x) then
- set the cursor of sprite x to [561, 562]
- end if
- end repeat
- if rollOver(29) then
- set the cursor of sprite 29 to [569, 570]
- end if
- set the visible of sprite 2 to 1
- repeat with x = 3 to 5
- if rollOver(x) then
- set the cursor of sprite x to [563, 564]
- end if
- end repeat
- repeat with x = 25 to 29
- if rollOver(x) then
- set the visible of sprite x to 1
- next repeat
- end if
- set the visible of sprite x to 0
- end repeat
- else
- set the visible of sprite 2 to 0
- end if
- repeat with x = 20 to 24
- if rollOver(x) then
- set the cursor of sprite x to [561, 562]
- end if
- end repeat
- repeat with x = 20 to 24
- if rollOver(x) then
- set the visible of sprite x to 1
- next repeat
- end if
- set the visible of sprite x to 0
- end repeat
- go(the frame)
- end
-
- on keyDown
- global giVid2Sprite, giVidSprite, giTempVid2Cast, giTempVidCast
- set tempSprite to 0
- if the visible of sprite giVid2Sprite = 1 then
- set tempSprite to giVid2Sprite
- set tempCast to giTempVid2Cast
- else
- if the visible of sprite giVidSprite = 1 then
- set tempSprite to giVidSprite
- set tempCast to giTempVidCast
- end if
- end if
- if tempSprite then
- set the sound of cast tempCast to 0
- if the keyCode = 123 then
- set the movieRate of sprite tempSprite to -1
- else
- if the keyCode = 124 then
- set the movieRate of sprite tempSprite to 1
- end if
- end if
- end if
- end
-
- on keyUp
- global giVid2Sprite, giVidSprite
- set tempSprite to 0
- if the visible of sprite giVid2Sprite = 1 then
- set tempSprite to giVid2Sprite
- else
- if the visible of sprite giVidSprite = 1 then
- set tempSprite to giVidSprite
- end if
- end if
- if ((the keyCode = 123) or (the keyCode = 124)) and tempSprite then
- set the movieRate of sprite tempSprite to 0
- end if
- end
-